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3 wk. ago

  • Because you mentioned it might be a bug, I want to see if I am doing this correctly:

    It says pending, and I remember this was one of the issues when I had bot fight mode on in cloudflare and the following of user profiles wouldn't work in /world.

    Is this the similar to the same issue?

    Is this how I would correctly be adding an incoming community to a "similar Communities" section?

  • Well, I'm glad I wasn't crazy then. :)

  • Yeah, but it was empty for me. Might require login or something. Or maybe there are just no related communities?

    Eh, either way - not a big deal lol

  • Ok, that's good news! Also, I checked the activitypub.space, and see they have a related communities section, but it wasn't clickable for me (maybe it just requires login, or some other simple issue inm missing) - regardless that is a great feature and might be a good way to pull content into the forum without muddying the content within my primary categories. :)

  • Thank you.

    1. I'll definitely check out Anubis and your configuration to see if it will work for my scenario.
    2. Ok, good to know - if it's simply a bug then that that's fine, mostly I wanted to make sure it wasn't an indicator that something deeper was broken or getting blocked in the communication.
    3. Sorry, I used the term instance when I meant community. But it sounds like the federation is more so to bring traffic into the forum, rather then out. Did I understand that correctly? If that is the case, then I may not opt to use it - as I was originally hoping for a way to push forum content into communities. I'll explore this further I guess - because I'm unfamiliar with relays and fedibuzz.

    Overall, I appreciate the detailed response :)


    [Edit, for archival purposes]: I looked into Anubis, and it looks like a great option, but I have my nodeBB forum installed via Cloudron, and just a quick rudimentary search reveals that it may be difficult to set up alongside Cloudron. This post: https://forum.cloudron.io/topic/13957/deploying-anubis-ai-crawler-filtering-on-a-cloudron-server/7 shows an example of using a second vps to accomplish it, but ...well it requires a second vps. If anyone comes up with a solution in the future and stumbles across this post, I'd love to hear how you worked it out.

  • Can mbin browse Lemmy/piefed? I would love to only use one app/login if possible. If one application can correctly view/post to each service - then it would seem logical to just use the one. I might switch to mbin If it can browse Lemmy content.

  • Fediverse @lemmy.world

    NodeBB forum federation questions.

  • Something definitely worth looking at, although it might add more complexity. Worth experimenting with the idea though.

  • The rules page on the main website is placeholder text - for the actual rules you need to watch the video or read the rules documents linked above. Planning to set up the main website rules page with more of a "tutorial" walkthrough type of experience, or animated gifs - just haven't gotten to it yet.

  • That ui is actually tabletop simulator, but it's playable in 2d on screentop.gg for current multiplayer (send a link to your friend) or against the AI bot on the main website.

    https://screentop.gg/@Anthony/Amalgam

    And yeah, It would be pretty simple to 3d print and play. The biggest thing is that the board isswlf is a bit large at full scale ~25 inches in diameter

  • Thanks! I cross posted :)

  • Board Games @sopuli.xyz

    I designed a board game (creative commons/open source)

  • Yeah, it does take a bit of movement to set up, and I've tohed with the idea of drinking down some space, but as you learn to chain nexus movement (pearl and amber pieces together) as well as swaps and jade launches, movement can be sped up quite a bit. Also, with the range of the abilities it can get a bit too cramped (although of course ranges could be reduced)

    Mostly what I'm getting at, is that I need more okay testing from experienced playtesters (that actually have gotten fairly decent at the game) to make an accurate decision if a smaller board would be a good idea or not.

    Thanks for trying it out and the feedback though :) I really appreciate it! If you have any more feedback, I'd love to hear it!

  • Games @lemmy.world

    I designed a board game (creative commons/open source)

  • Thanks for the detailed response.

    One of the major issues is that I am not paying at all for any LLM, and only using free Claude projects (Claude code I think requires a paid API)

    So this vastly limits my context and capabilities.

    Regardless - this is some solid advice I will definitely try to apply.

    As for the rules:

    1. Main website's rule page - yeah this isn't yet implemented.
    2. Are you talking about the actual rulebook: https://github.com/GreenAnts/Amalgam_Webgame/tree/main/assets/Rulebook . Because if so, these 5 pages I thought were very well outlined if you actually read the pages in order and in their entirety. If these are the ones you actually read, and are still confused, than that is good to know and means I need to revamp my rulebook.
    3. The YouTube rules walkthrough exists, and is linked in the main GitHub Repo.

    Other than that though, thanks so much for all the advice and tips - I will try to optimize an API/documentation of the rules.

  • Yeah, I have a bit of a longer reply in one of the cross posts, and I'm too lazy to type it all over again - but largely I've kind of accepted that I won't be a programmer. Mostly its just about getting this one specific project finished (because it's not about the actual software as much as it is about the board game, for me).

    I've picked up and abandoned this project so many times, but each time it seems I get a little bit further - so baby steps I guess lol. More-so, I'm just hoping to get something that is "good-enough" to get people interested and playing the game - and since the game is open source and creative commons, maybe someone from the player base will get interested enough to make it properly.

    I've tried to become a programmer in the past (and actually changed career fields after realizing it wasn't for me) - but with new LLMs, I've figured maybe I can get by enough to at least patch something together that'll pass as a demo. Being honest with myself, I'm not going to invest the time or effort to become "good", especially on top of my day job.

    But of course, I appreciate your input, advice, and time to reply :)

  • Yeah, I've been trying to use the LLM to help me make a hybrid system with hueristics/MCTS, but I think it mostly comes down to I don't know or understand enough about these AI systems to correctly guide the LLM. As for the main game, I know just enough programming to tweak and guide the LLM as a tool to make what I want, but it's somewhat a shot in the dark trying to navigate creating an AI system. I think if I have to continue on my own, I may just need to start doing more research on how these systems actually work.

    Also, the board game, I've come to realize is actually quite complex compared to many board games, and has a very high number of possible moves, and varies heavily upon search depth - so I think I'm kind of starting out in "hard mode" if I'm correct.

  • Thanks for the advice! Yeah I've studied coding a decent amount (learned some web dev stacks, Visual Basic class, and python class in college) but nothing to the level of something like a computer science major. But if I'm being honest, it mostly comes down to not having the attention span/motivation/persistence to actually work through the tedious process of becoming an actual "good & knowledgeable" programmer. I've tried this project a few times before AI LLMs were a thing, and I've always abandoned the project due to lack of motivation after some time.

    But your advice still is very useful, and yeah - I've fiddled with trying to tweak hueristical aspects to make the AI more competent, but I've found I quickly get over my head. I think like you said, maybe I need to do some actual studying - especially in the hueristics/game AI portion. With the main game code, I somewhat can parse what code is being created, but when it comes to the AI player logic, I'm clueless as to what the LLM is outputting or how to tweak/adjust as needed.

    Also, it's made me curious to ditch the hueristics option and try to actually try true ML instead, but that would likely be far harder is my guess.

    Regardless, thanks for your thoughts!

  • Free and Open Source Software @beehaw.org

    Looking for ML coders for help with open source/creative commons board game AI player logic.

  • OpenSourceGames @lemmy.ml

    Looking for ML coders for help with open source/creative commons board game AI player logic.

  • Opensource @programming.dev

    Looking for ML coders for help with open source/creative commons board game AI player logic.

  • Open Source @lemmy.ml

    Looking for ML coders for help with open source/creative commons board game AI player logic.

  • Politics @beehaw.org

    Highly recommended Video: "Capitalism is not natural". I would like your thoughts.

  • Thanks for the info, although the plan for now is via a VPS due to the lower costs. As for exporting databases - I'm currently using flarum, so I'm guessing I wouldn't be able to export data from flarum and transfer it over to nodeBB.

    I appreciate all the advice though!

  • Fair enough - and yeah I'm going based off of what I've heard, not from personal experience, so I could definitely be wrong. But yeah, I'm sure it is largely location dependent as well as a lot of other factors as well.

  • I know it's just a meme, and I don't want to be "that guy" but van life isn't actually as affordable as it's often made out to seem. Lots of hidden costs to take into account like where you can park and etc.

  • I understand why you're getting downvoted, but at the same time - I completely understand the sentiment. In a perfect world, you're right, we should be able to reuse what we have and our society is utterly obsessed with consumerism. But being realistic and practical - that's not going to happen for many reasons, at least not in our lifetime.

    But I think that creating something that will last, is repairable, and open source is a step in the right direction and is better than the current alternatives. I'm not saying we shouldn't continue to advocate and push for the ideals of what you are saying - but we shouldn't push away progress in the right direction as we fight for those ideals. It doesn't have to be "one or the other" it can be a multipronged approach that advocates for the ideal scenario while accepting small incremental progress as well.

    I'm not saying this specific product is or is not the solution (it might be a terrible product or the people behind the product might have terrible intentions, idk. . . But the idea of products build to last, be repairable, and open for improvement, etc etc is a good step forward in my mind. Ehh, my 2 cents.

  • Fediverse @piefed.social

    Creating a new Community for Creatives/Tinkerers - (Plans to Federate)

    unfinishedprojects.flarum.cloud /blog/11-the-plan-moving-forward
  • fediverse @hexbear.net

    Creating a new Community for Creatives/Tinkerers - (Plans to Federate)

    unfinishedprojects.flarum.cloud /blog/11-the-plan-moving-forward
  • Fediverse @lemmy.world

    Creating a new Community for Creatives/Tinkerers - (Plans to Federate)

    unfinishedprojects.flarum.cloud /blog/11-the-plan-moving-forward
  • Technology @beehaw.org

    Community Forum - Focusing on Creative Commons & Open Source Projects & Discussion

    unfinishedprojects.flarum.cloud
  • Technology @lemmy.zip

    Community Forum - Focusing on Creative Commons & Open Source Projects & Discussion

    unfinishedprojects.flarum.cloud
  • technology @hexbear.net

    Community Forum - Focusing on Creative Commons & Open Source Projects & Discussion

    unfinishedprojects.flarum.cloud