
Retro arcade 2d side-scroller bullet-hell shmup: Spaceship

🚀 Spaceship 🚀
Retro arcade 2d side-scroller bullet-hell shmup: Spaceship
[ Spaceship ] Major update: general Bug fixes, improved Stage & GFX, new BG GFX: Infinite Cosmic Space String v2, new GFX: Nebula, new GFX: procedurally generated Platform, 1x new weapon, faster rendering, Shader GFX.
#shmups #indiedev #indiegame #indiegames #IndieGameDev #gamedev #arcade #bullethell #RETROGAMING #retrogames #retrodevs
Spaceship
Retro arcade 2d side-scroller bullet-hell shmup: Spaceship
[ Spaceship ] Major update: general Bug fixes, improved Stage & GFX, new BG GFX: Infinite Cosmic Space String v2, new GFX: Nebula, new GFX: procedurally generated Platform, 1x new weapon, faster rendering, Shader GFX.
#shmups #indiedev #indiegame #indiegames #IndieGameDev #gamedev #arcade #bullethell #RETROGAMING #retrogames #retrodevs
Spaceship
Retro arcade 2d side-scroller bullet-hell shmup: Spaceship
Major update: general Bug fixes, improved Stage & GFX, new BG GFX: Infinite Cosmic Space String v2, new GFX: Nebula, new GFX: procedurally generated Platform, 1x new weapon, faster rendering, Shader GFX.
👍
Spaceship: Major update: 64-Bit, 2x New Boss Units, 1x Station Unit, New Shield Upgrade, New BG Gfx Infinite Cosmic Space String
Retro arcade 2d side-scroller bullet-hell shmup: Spaceship
Major Update Highlights
Prepare for an upgraded adventure that combines enhanced visuals and intense challenges. Dive into the action and explore all these exciting new features!
Spaceship: Major update: 64-Bit, 2x New Boss Units, 1x Station Unit, New Shield Upgrade, New BG Gfx Infinite Cosmic Space String
Retro arcade 2d side-scroller bullet-hell shmup: Spaceship
Major Update Highlights
Prepare for an upgraded adventure that combines enhanced visuals and intense challenges. Dive into the action and explore all these exciting new features!
Spaceship: Major update: 64-Bit, 2x New Boss Units, 1x Station Unit, New Shield Upgrade, New BG Gfx Infinite Cosmic Space String
Retro arcade 2d side-scroller bullet-hell shmup: Spaceship
Major Update Highlights
Prepare for an upgraded adventure that combines enhanced visuals and intense challenges. Dive into the action and explore all these exciting new features!
Spaceship: Major update: 64-Bit, 2x New Boss Units, 1x Station Unit, New Shield Upgrade, New BG Gfx Infinite Cosmic Space String
Retro arcade 2d side-scroller bullet-hell shmup: Spaceship
Major Update Highlights
Prepare for an upgraded adventure that combines enhanced visuals and intense challenges. Dive into the action and explore all these exciting new features!
🚀 Retro arcade 2d shmup side-scroller shooter game: 🚀 Spaceship 🚀
Explore the best shmups arcade game. Download exciting 2D shooter games.
Major update: 64-Bit, 2x New Boss Units, 1x Station Unit, New Shield Upgrade, New BG Gfx Infinite Cosmic Space String
Mirrors:
Do you know a better place to post my request for more visibility?
The additively weighted Voronoi diagram is defined when positive weights are subtracted from the distances between points.
:: Additively weighted Voronoi diagram ::
I wrote this implementation many years ago, but I feel it didn’t receive the recognition it deserved, especially since it was the first freely available. So, better late than never—I’d like to present it here. It’s an algorithm for computing the Weighted Voronoi Diagram, which extends the classic Voronoi diagram by assigning different influence weights to sites. This helps solve problems in computational geometry, geospatial analysis, and clustering, where sites have varying importance. While my implementation isn’t the most robust, I believe it could still be useful or serve as a starting point for improvements. What do you think?
The additively weighted Voronoi diagram is defined when positive weights are subtracted from the distances between points.
:: Additively weighted Voronoi diagram ::
I wrote this implementation many years ago, but I feel it didn’t receive the recognition it deserved, especially since it was the first freely available. So, better late than never—I’d like to present it here. It’s an algorithm for computing the Weighted Voronoi Diagram, which extends the classic Voronoi diagram by assigning different influence weights to sites. This helps solve problems in computational geometry, geospatial analysis, and clustering, where sites have varying importance. While my implementation isn’t the most robust, I believe it could still be useful or serve as a starting point for improvements. What do you think?
It’s not just about the page—the source code is available too. Ads are everywhere, so this feels a bit nitpicky to me.
Also no ads on my mobile
The additively weighted Voronoi diagram is defined when positive weights are subtracted from the distances between points.
I wrote this implementation many years ago, but I feel it didn’t receive the recognition it deserved, especially since it was the first freely available. So, better late than never—I’d like to present it here. It’s an algorithm for computing the Weighted Voronoi Diagram, which extends the classic Voronoi diagram by assigning different influence weights to sites. This helps solve problems in computational geometry, geospatial analysis, and clustering, where sites have varying importance. While my implementation isn’t the most robust, I believe it could still be useful or serve as a starting point for improvements. What do you think?
The additively weighted Voronoi diagram is defined when positive weights are subtracted from the distances between points.
I wrote this implementation many years ago, but I feel it didn’t receive the recognition it deserved, especially since it was the first freely available. So, better late than never—I’d like to present it here. It’s an algorithm for computing the Weighted Voronoi Diagram, which extends the classic Voronoi diagram by assigning different influence weights to sites. This helps solve problems in computational geometry, geospatial analysis, and clustering, where sites have varying importance. While my implementation isn’t the most robust, I believe it could still be useful or serve as a starting point for improvements. What do you think?
Fair enough—at least you didn’t hide and vote anonymously. May I ask why the hate? Their cloud products are quite popular.
Why is this downvoted?
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Medium update: Bugfixes, much faster rendering, new beautiful inifinite background terrain with triangles, player spaceship is on always on top. Pls destroy my shmup !
https://tetramatrix.itch.io/old-school-retro-mini-game-spaceship
Spaceship 🚀
Medium update: Bugfixes, much faster rendering, new beautiful inifinite background terrain with triangles, player spaceship is always on top.
https://tetramatrix.itch.io/old-school-retro-mini-game-spaceship
Spaceship
Retro arcade 2d side-scroller bullet-hell shmup: Spaceship
Medium update since my last post: Bugfixes, new weapon, new GFX: aura, transparency, damage. Please destroy my shmup game !
I asked deepseek: Downward-growing stacks** are more common in many architectures (e.g., x86, ARM). This convention originated from early computer architectures and has been carried forward for consistency.
Funny, I can't remember, because I did a lot of assembler.
What about stacks grows to higher addresses?
Medium update: Bugfixes, new weapon, new GFX: aura, transparency, damage: Link
Medium update: Bugfixes, new weapon, new GFX: aura, transparency, damage: Link
Medium update: Bugfixes, new weapon, new GFX: aura, transparency, damage: Link
Spaceship
Medium update: Bugfixes, new weapon, new GFX: aura, transparency, damage: Link
Spaceship
Hey, do you like gaming?
I’ve been working on a simple old-school retro OpenGL side-scroller shmup, and I’d love for you to check it out!
If you have a moment, it would mean a lot if you could leave a rating, write a quick review, or share a kind comment.
I’ve really enjoyed creating it so far and have plans to add more features soon.
Thanks so much for your support!
Spaceship
Hey, do you like gaming?
I’ve been working on a simple old-school retro OpenGL side-scroller shmup, and I’d love for you to check it out!
If you have a moment, it would mean a lot if you could leave a rating, write a quick review, or share a kind comment.
I’ve really enjoyed creating it so far and have plans to add more features soon.
Thanks so much for your support!
It’s actually built on Linux but targets Windows as the primary platform. I’m still learning, but I could port it to Linux if needed. That said, it’s built entirely on cross-platform device libraries compatible with Mac, Linux, and Windows, so running it on Proton shouldn’t be an issue.
Of course not! 🙂 You can find a lot of free graphics on itch.io—just use the search bar! Python is super nice and very easy to learn, while C++ can be a bit more confusing due to its additional complexity. I also didn’t start from scratch, which made things easier. Another useful tool is a good chatbot—it really helps with handling repetitive or tedious tasks.
Thanks 🙂 . C++, OpenGL, OpenAL
Spaceship
Hey, do you like gaming?
I’ve been working on a simple old-school retro OpenGL side-scroller shmup, and I’d love for you to check it out!
If you have a moment, it would mean a lot if you could leave a rating, write a quick review, or share a kind comment.
I’ve really enjoyed creating it so far and have plans to add more features soon.
Thanks so much for your support!
Spaceship
Hey, do you like gaming?
I’ve been working on a simple old-school retro OpenGL side-scroller shmup, and I’d love for you to check it out!
If you have a moment, it would mean a lot if you could leave a rating, write a quick review, or share a kind comment.
I’ve really enjoyed creating it so far and have plans to add more features soon.
Thanks so much for your support!