It sounds cool, but remember, you could learn True Polymorph and make a clay golem every day. Or learn True Resurrection and bring back a legendary hero (or big bad, if you prefer). Or Gate and summon your opponent into a room full of Glyphs of Warding just because you know their name. Or Wish and make a new Clone or Simulacrum or bind a demon for 100 days or whatever other crazy exploits you can find. Is being able to deal a bunch of damage from a mile away once a day really worth it?
Imagine living in an RPG verse where all the players have superpowers, but all the NPCs can get them to do whatever they want by calling it a "quest". And also can pay with premium currency. Seriously, how is the kid asking me to feed ducks paying in primogems?
And it's good to keep a little, just in case you have the opportunity for Clone and don't want to cut out more.
I wouldn't expect you'd just keep a rotting head though. Does it still count as a creature for the purposes of Gentle Repose? Do they just not have a good way to get rid of the flesh and they want to keep the skull?
If they keep taking the slow sheep, they'll evolve to be faster and make the whole thing less convenient. Dragons live a long time, so they know from experience that in the long run it will be easier to only eat the fastest sheep.
As a DM, I don't think you should be using Power Word Kill at all. "I've set up this awesome encounter that you're all going to love. Except you. You'll have to sit this one out."
The main comic seems to be really small. And the smaller ones were showing small for me too. I'm using lemmy.world. But I was able to fix it with css. Here's the css I have now if anyone is interested:
.img-expanded:not(.banner, .avatar-overlay) {
max-height: unset;
max-width: 100vw;
position: absolute;
left: 50%;
transform: translate(-50%, -75px);
outline: auto;
outline-color: black;
z-index: 1;
padding: 50px;
outline-offset: -50px;
pointer-events: none;
}
.md-div img {
max-height: unset;
}
/*Note: Links are exactly the same except without bg-transparent, so using not(bg-transparent) instead will outline the links instead of the expandos. Also, they're outlined orange unless you change it, so you could take that off, give them all outlines, and you can tell which they are based on the color.*/
.thumbnail.rounded.overflow-hidden.d-inline-block.position-relative.p-0.border-0.bg-transparent {
outline: auto;
}
The small one in the middle is what I'm using to fix the shrunken images in comments problems.
The reason to use more plastic is so you can properly close it. It's still not very much plastic.