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Guild Wars @lemmy.wtf
ChthonVII @lemmy.wtf

GW Security Advice

[This is an amalgamation of three informational posts I made on reddit in the wake of the Peter Kadar and GWReborn account compromises. I’m reposting it here because it’s useful information.]

Part 1, General Best Practices:

    1. Attack surface reduction.
    • a. Don't link your GW1 account to a GW2 account.
    • b. Don't link your GW1 account to an ArenaNet account.
    • c. (So far as I know, unlinking isn't an option, so there's nothing you can do if you've already linked.)
    1. Keep information useful for social engineering out of public view.
    • a. Use a dedicated e-mail address for your GW username that never sends or receives e-mail other than to/from A-Net, and keep this address totally secret from the rest of the world. (It used to be that you couldn't change your username, but I believe you can now.)
      • Since it's easy to forget the credentials for an e-mail account you never use, write them down and store them in your GW DVD case.
    • b. Keep your character names
Guild Wars @lemmy.wtf
kazerniel @lemmy.world

Clips from the 2022-11-05 developer livestream

Following ChthonVII's idea, I'm mirroring my probably only interesting post on the subreddit :D


Finally got around to watch the 2-hours long GW1 segment of the recent Extra Life 2022 ArenaNet livestream. The devs had a lot of interesting insights and amusing anecdotes, so I made a bunch of clips - sharing them here in case someone else haven't had the time to watch the whole thing.

The participants were:

  • Bobby Stein - writing team lead
  • Darrin Claypool - level designer
  • Colin Johanson - game designer

The clips in order of appearance:

Guild Wars @lemmy.wtf
ChthonVII @lemmy.wtf

Announcing DSOAL-GW1: 3D Positional Audio and EAX Effects for Everyone!

[This is an informational post I made on reddit. I’m reposting it here because it’s useful information.]

[Edit: DSOAL-GW1 was updated to r420+gw1_rev1 on 6/26/2021.
The new version includes a fudge factor that makes sounds carry farther, so their diminution with distance better accords with perceived in-game distance. This departs from the authentic “GW sound as originally intended” experience, but most listeners consider it a large improvement. If you don’t like the default, you can change the fudge factor by setting the environment variable DSOAL_ROLLOFF_FUDGEFACTOR to any floating point value between 0 and 1.0. The smaller you set this value, the farther sounds will carry. A setting of 1.0 makes no change to the rolloff strength as set by GW, and thus gives the authentic experience. A setting a 0 totally disables diminution of sound with distance (which sounds terrible and is not recommended). The default setting is one-third (0.333…).

Download link for latest version: https

Guild Wars @lemmy.wtf
ChthonVII @lemmy.wtf

Martial Weapon Damage Calculator

[This is an informational post I made on reddit. I’m reposting it here because it’s useful information.]

For some reason, probably to do with the anniversary event, I've found myself explaining the use case for elemental weapons, and the suckiness of sundering weapons, multiple times in the past week. So I decided to port my martial damage spreadsheet to javascript, with a nice pretty interactive graph that visually illustrates the comparative strength of the weapon prefix options. Please feel free to link to this the next time someone asks about weapon prefixes: https://chthonvii.github.io/guildwarsmartialdamagecalc/

The TLDR for those too lazy to look at a graph:

  • When a festival is going on, a decade weapon is the best all-around weapon.
  • When a festival is not going on, a vampiric weapon is the best all-around weapon.
  • When a monster has an elemental weakness, using the appropriate elemental weapon yields a *very larg
Guild Wars @lemmy.wtf
ChthonVII @lemmy.wtf

Can I Play GW on a X?

[This is an informational post I made on reddit. I'm reposting it here because it's useful information.]

This post is intended as a linkable resource for quickly and easily responding to the "can I play GW on a X?" posts that seem to pop up once or twice per week. (There are two in the top six posts right now.)

TLDR Version:

Can I play GW on...

  • ...any remotely modern device with an x86 or x86/64 processor and a Windows operating system? YES.
  • ...any remotely modern device with an x86 or x86/64 processor and a Linux operating system? YES.
  • ...a Steamdeck? YES.
  • ...any remotely modern device with an x86 or x86/64 processor and a MacOS operating system prior to Catalina? YES.
  • ...any remotely modern device with an x86 or x86/64 processor and a MacOS operating system Catalina or newer? YES, BUT only if using the paid version of Crossover, PlayOnMac, or a custom-built wine.
  • ...a Mac with an M1 or M2 processor? NO (and there is no hope it will