
CI Games has confirmed Lords of the Fallen 2 has entered full development and is set to launch in 2026, while revealing a handful of details about the action role-playing game.

This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".
Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.
Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:
[BB] This enemy is so difficult!
or
[DS1] Anyone struggling with the gargoyles?
Friends:
Should you have any questions, please do let me know.
What's your stance on "looter" elements in soulslikes?
For lack of a better word, I mean these ARPG elements or looter shooter elements of loot dropping in numerous rarities with stats and random attributes to min-max and crafting and stuff like that. Khazan uses this and, as far as I know, Nioh does as well.
I'm a little torn on this. On the one hand, it opens up build variety and presents an incentive to play the game outside of story progression and bosses in the form of grinding out materials to build weapons and armour, tailored to your liking and playstyle. On the other hand, crafting oftentimes isn't really worthwhile since a random drop off an enemy could have better stats, making your time spent wasted, in a sense. It also breaks the flow of the game so often for me because I keep checking my gear upon another pickup. I have to actively stop myself from checking every single loot drop and just re-check my gear once I return to the hub.
What's your opinion? Do you like it when soulslikes bring in elements from other game genres o
How does Elden Ring stack up to your favourite soulslikes?
I feel like this has become a somewhat contentious topic as of recent. Upon release, ER was heralded as a grand new direction for soulslikes, praised for its seamless open world, amazing bosses and freedom of choice. It's regarded as one of the best open world games, being put in the same conversations as games like Breath of the Wild and Tears of the Kingdom.
However, not everyone seems to resonate with the game equally: repetive mini bosses and dungeons, rather empty open stretches in the overworld, leading to the feeling of just being funneled from one boss to another (at least on repeat playthroughs). Its lack of tight linearity compared to "classic" soulslikes is also brought up as a negative sometimes, with people wishing for more tight and honed experiences.
What's your guys' thoughts on this? I feel like Elden Ring is owed a huge deal since it's the de facto soulslike that's brought in millions of players who would never have touched a soulslike ever. It's debatable whethe
Ornstein & Smo & Krill
Mo and Krill from Deadlock:
Don't hate me please, it's still a good game
It might be one of if not the best open world game, but it just gets so boring once you've seen most of what the world has to offer. So many open areas with nothing going on. Still looking forward to SotE
Lords of the Fallen 2 Enters Full Development as CI Games Reveals New Details - IGN (Oct '24)
CI Games has confirmed Lords of the Fallen 2 has entered full development and is set to launch in 2026, while revealing a handful of details about the action role-playing game.
Eurogamer spotted the tidbits in CI Games' latest financial report, where the publisher revealed Lords of the Fallen 2 (for lack of an official name) will have a "more commercial" art style and narrative, suggesting it wants the game to have more mainstream appeal.
CI Games also promised gameplay improvements, more game mode options, and full "shared-progression" co-op alongside the "core" single-player campaign, all developed with "elevated production values" fueled by Unreal Engine 5.
The publisher confirmed it had received a "major investment" from Epic Games for PC exclusivity on the Epic Games Store, which means Lords of the Fallen 2 will not initially launch on Steam.